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It would be able to tell if the move was a mistake if playing against a computer. A move that would be bad against a computer opponent might throw a human opponent off balance through surprise, or take the game into a type of board state which was unfamiliar and disorienting to the opponent.


I suspect that's precisely why the computer can measure it. This is the scenario:

1. Player A makes a move the computer considers suboptimal.

2. Disoriented player B responds with another move the computer considers an important mistake.

3. Player A capitalizes with moves the computer thinks improves his position, even relative to the original baseline.

4. The computer concludes that A is nettlesome.

So it's measuring the delta of what it considers optimal with what actually happens against real humans.


From the James T. Kirk school of chess.




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