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> This made me scratch my head. Desktop apps have been accommodating multiple screen and window sizes since before the Internet existed. Do you think we hard-code a separate layout for every window size?

I think the problem is the youth of today doesn't know anything other than web development, so they are full of false assumptions.



Yeah, I personally have a giggle whenever i see a complaint about catering to multiple resolutions. I seem to remember devs having similar issues with desktop games (and apps) in the whole VGA -> SVGA -> XGA migration. (1987 to 1990 ish... My dates may be off). Were none of the lessons learned then applicable to mobile dev today?


What about the wonderful modes of Hercules, CGA and EGA? :)


Remember when those were the good options? :-)




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