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> But the customers have stopped listening by now and are giggling along with a game that makes farting noises when you mash a red gradient rectangle with your nose.

People just want to have fun with games, they don't care about how advanced the AI is, or the physics of explosions and stuff like that. Sure, some people do care about this things...

Did the company make any research to see if there was demand for this kind of game? Doesn't matter how technically advanced the game is if no one want's to play it.



We knew there was no huge demand for Ultratron. Although, Binding of Isaac.

Our original blog post was about how much it costs to make such a game, and how much money such a game earns typically, not about whether it's a failure or success.




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