The comparison to music is apt. I have a friend who went through the 90's in a grunge band and had a small modicum of success (they released three albums) and said he's glad he's not in the music industry now. He described the music industry these days in one word: saturation. Actually, an over saturation of shitty music.
These days, it really takes an effort to find good music. It's the same thing with the gaming industry. There's so many games, it's hard for people to sift through the shit to get to a decent game. When you have an entire generation of kids with an attention span of a goldfish, unless you have millions in marketing, it's a long, long road till you make some money.
I'm reminded of the immortal words of AC/DC when they sang: "It's a LONG way to the top if you wanna rock n' roll."
Right now is the best time to be a musician ever. Recording tools are cheap, distribution is virtually free.
Being a fan of music has never been as awesome as now. Access to new music is virtually free and instant.
It takes much less effort to find good music now than ever before. I can just hit up TasteKid and listen to new music on Youtube, where I get further recommendations, which I can instantly listen to, too.
There was a short period in the history of recorded music where you could make a lot of money from it because making copies and distributing them was hard. This is not the case anymore, and as a musician and a fan of music I can't be thankful enough for that.
These days, it really takes an effort to find good music. It's the same thing with the gaming industry. There's so many games, it's hard for people to sift through the shit to get to a decent game. When you have an entire generation of kids with an attention span of a goldfish, unless you have millions in marketing, it's a long, long road till you make some money.
I'm reminded of the immortal words of AC/DC when they sang: "It's a LONG way to the top if you wanna rock n' roll."