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You're presenting this with ironic swipes like "bad things like ask for more money", but it's hard to read this description as anything but straightforwardly more efficient.

If there are few downsides to centralizing game engines, and the need for engine work is inherently cyclical, why should we want engine work to be internal and non-cyclical?

I really don't know much about game engines so maybe there are real downsides to that approach, but the way you've laid it out makes it seem as if Microsoft made the right decision here.



There are downsides, it’s just that it’s the best move from a business perspective. That doesn’t make it the best move from any other angle.


It delivers more value to customers while consuming less resources. Why isn't that a better move than something that costs more and delivers less?


It's a prisoners dillema. It might be best choice when viewed individually but when everyone does it, it's worse for everyone.


What are you basing “it delivers more value to customers” on?


Customers are willing to spend more money on it.

How else do you define value?


Measuring value that way is precisely what “from a business perspective” means. Things can also be judged on artistic or technical merits, among many other perspectives.


For a game a reasonable definition of value might be based on how well people like it or how much it entertains then (as if that could ever be measured).


The way you measure that is by how much people are willing to pay for it.


Twitter must be the most entertaining video game ever. Someone paid 44 billion dollars for it.


Things get squirrely when there are small numbers of buyers and great inherent uncertainty. But for a market with many millions of buyers, yes.


Try actually playing a modern Doom game and then a modern UE5 game or look at some benchmarks. UE games mostly run like shit, whereas Doom/idTech games are the smoothest in the entire industry.


Fortnite is UE5 and runs well on phones. There's a lot of studios who can use UE5 poorly, and not a lot using idtech poorly to compare against.


Efficient for who? The people who lost their jobs?


Game making.




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