Really interesting to get some perspective on how Avalanche worked before I joined the Stockholm tools team, right around as JC4 was being wrapped up. The few peeks I got at the Python editor code gave me nightmares and I was very happy to work in the C++ and Qt version instead.
I think "crunch culture" in gamedev will always be its downfall. Especially in double-A studios that seem to end up with over ambitious projects where with scope creep and lack of direction, the sunk cost ends up too great to steer away from. Either you release what you've got, or throw it all away.
I think "crunch culture" in gamedev will always be its downfall. Especially in double-A studios that seem to end up with over ambitious projects where with scope creep and lack of direction, the sunk cost ends up too great to steer away from. Either you release what you've got, or throw it all away.