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> Which I imagine doesn't lend itself to doing hard things like making Half Life 3...

Does it lend itself to do other hard things like half life alyx?



Alyx wasn't just another HL game in isolation though, it was related to their adventures in VR along with developing hardware and APIs for it, and exploring how it works in a game


>it was related to their adventures in VR

Which also shows yet another one of Valve's problems with making games, they treat their games like they're "tech demos", so unfortunately they're not as interested in actually moving the stories in their games forward or bringing them to a conclusion. They do a "tech demo", they move on from that tech, leaving the game and it's world and community behind. Plot? What plot? Perhaps they're also stalling on making continuations or even new releases in search of some "gimmick technology" to pair a game with, instead of just telling a story through their games. For those people that do like the narratives and the worlds in their games, it sure is tough luck. There's more to a game than just 'tech', but alas.


For a while I though you could explain Valve best by thinking of them as a gaming technology lab rather than a 'simple' game developer, and most of their hit games have been acquired. The thing that sours me on where they've ended up is outside of steam which has become PC gaming infrastructure their projects have had little influence. The big standout project besides VR has been the deck, which I think is less important as a portable device and more as a baseline for low-spec gaming




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