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> Nanite playback

That's not what this is though. It's an implementation of the techniques/technology used in Nanite. It doesn't load data from Unreal Engine's editor. One of the mentioned goals:

   Simplicity. We start with an OBJ file and everything is done
   in the app. No magic pre-processing steps, Blender exports, etc.
   You set the breakpoint at loadObjFile() and F10 your way till
   the first frame finishes.


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