If you make a game that is 4D, you can visualize moving 4-dimensionally via a 3 dimensional shadow. See the book Flatland for more concepts like this if this sounds interesting.
Now you can get quite good at predicting where you will end up after a while, and even be able to remember how to get places. But does that mean you are thinking 4 dimensionally? No, you’re still thinking in 3 dimensional shadows.
I get the feeling that is analogous to what happens when you try to do what you’re describing.
Now you can get quite good at predicting where you will end up after a while, and even be able to remember how to get places. But does that mean you are thinking 4 dimensionally? No, you’re still thinking in 3 dimensional shadows.
I get the feeling that is analogous to what happens when you try to do what you’re describing.