>I think some of the confounding variables here were, 1. this was a very specific use case and not many examples existed, and 2. all opengl code looks similar, to a point.
Yeah, that's why I wouldn't trust AI right now with much except the most basic renderin boilerplate. I'd be so brazen to wager that 90% of the most vauable rendering recipes are prorietary code within some real time rendering studio. Of the remaining, half of that is in some text book and may or may not even be available to scrape online.
LLM's still needs a training set, and I'm not convinced the information even exists to be scraped on the public internet for this kind of stuff (if years of googling has taught me anything).
Yeah, that's why I wouldn't trust AI right now with much except the most basic renderin boilerplate. I'd be so brazen to wager that 90% of the most vauable rendering recipes are prorietary code within some real time rendering studio. Of the remaining, half of that is in some text book and may or may not even be available to scrape online.
LLM's still needs a training set, and I'm not convinced the information even exists to be scraped on the public internet for this kind of stuff (if years of googling has taught me anything).