You always need such interpolation nonetheless, because the physics timestep is fixed but your FPS will not always be 60 (that is, you may have slowdowns that lower your FPS temporarily)
Running two physics steps in the same frame isn't a problem (besides consuming CPU pointlessly), the problem is when you run no physics step between one frame and another
Running two physics steps in the same frame isn't a problem (besides consuming CPU pointlessly), the problem is when you run no physics step between one frame and another