Yeah I agree. The language lives in a weird niche where both intricate low-level details are visible, but also supports abstractions only visible from outer space.
You always have some low-level detail which can be nitpicked about, even though it does not matter in the slightest.
Admittedly, choosing C++ for such a high-level project wasn't a good idea at all, but that is what the first few devs knew best and sticked with it.
You always have some low-level detail which can be nitpicked about, even though it does not matter in the slightest.
Admittedly, choosing C++ for such a high-level project wasn't a good idea at all, but that is what the first few devs knew best and sticked with it.