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> Most people think it's rude to talk to each other indoors with sunglasses on.

Nobody finds it rude to talk to each other with actual glasses on. If AR had similar utility and minimal impact on seeing each others eyes, then the same would be true. Sunglasses prevent people from tracking where people are looking which is why they come off as rude.

> That's the slimmest form factor you're going to get, and it still steps on the toes of human connection.

The minimalist form factor for AR is contact lenses not glasses. Several companies are working on them though it's a long way from a consumer product.



> The minimalist form factor for AR is contact lenses not glasses.

That is extremely unlikely to ever be possible. A chip that size that did both high-bandwidth radio AND wireless charging (since you're not gonna have wires dangling from your eyes) AND high refresh rate display would fundamentally have to get extremely hot, with anything resembling current electronics.

You'd have to invent an entirely different transistor to do something like this.


You don't need a high bandwidth connection for AR. Vector graphics + text dramatically reduces the bandwidth requirements.

That's not immersive 3D, but the useful bit of AR would be things like putting peoples names above them at a party as if you where in an MMO. Countdown timers over cooking pots, a map or just an arrow when walking somewhere etc.


Prescription glasses are a necessity. Sunglasses or AR glasses are not.


Reading glasses aren't.

You may not have realized it, but the glasses on tip of nose thing where people lean forward to look at you is because reading glasses make things blurry at conversation distance. Basically this: https://levinsoneyeclinic.com/wp-content/uploads/2021/08/shu...

However, sometimes people don't bother and they really can't see you very clearly. But, you can still track the body language from where they eyes are looking so it's fine, that's the difference clear lenses make.




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