Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Hey! Cool games! I think mobile is a different beast altogether. A majority of the games I was talking about are on the PC/console market where players tend to have a lot of disposable income and rely on stores (like Steam, Nintendo Shop) to find games.

Mobile is much harder. I think that is one medium where I agree that the OP is right. Because the games tend to be simpler, the barrier of entry is reduced drastically, so it's much harder to have sucecss. Serious gamers won't play mobile game and casual gamers are fickle, so just making a "good game" on mobile doesn't apply. I think it's especially true for word games (I saw you made two).

Nonetheless, your games look cool! I don't think they're games I'd spend more than a couple of minutes on (much less spend money on), but who knows? I think you should keep making more. The last word/numbers game I spent money on was Threes, and that was only because I heard about how 2048 stole the concept from that game. Not sure if that context even helps.

Thanks for sharing and providing some concrete examples.



Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: