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It's hard to understate how groundbreaking Elite was when it came out, let alone on the kind of processor and processor speed it came out on.

Dave Braben is a god on the same level as Carmack.

He created a new game generation for decades, which we're still living in.



> Dave Braben is a god on the same level as Carmack.

I don't think they're at the same level. The restrictions that Braben & Bell were working under were orders of magnitude more limiting than what was available by the time 'Doom' rolled around. Doom was definitely also a game changer but the quantum leap between Elite and what came before it was in my opinion of a different magnitude.

That does not diminish Carmack in any way, what he did was amazing. But what Braben & Bell did was considered absolutely impossible from a cycles budget perspective. And Doom never struck me as 'impossible' on the hardware that it was run on.

Doom got you a great game, Elite got you a career. That said: it is next to impossible really qualitatively compare people born at different points in time. Given the same limitations who knows what Carmack would have some up with and if Braben & Bell were born a few decades later it may well have been the reverse.

One thing I know for sure: creativity thrives under constraints.


I agree. One of the problems I hear sometimes as an Elite Dangerous player is that the game is a “mile wide” , yet an inch deep. The game relies a lot on text (from the galnet news to the station boards) to convey what is happening. While that keeps things manageable from a time and money angle, the problem is that in this day and age it’s better/expected to show and let the players experience it. It also doesn’t trust the players with a lot of agency beyond visiting places and shooting/trading things. I think the game relies a lot on its legacy rather than new bold moves that elevate to the same status as its forbear.

That said, there is nothing like E:D out there right now, and it’s still a great achievement.


X axis: elite dangerous. Y axis: dwarf fortress.


That’s a deep y-axis! But yeah, essentially!


> One thing I know for sure: creativity thrives under constraints.

Yes, this statement is above opinion.




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