Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

https://www.theguardian.com/books/2003/oct/18/features.weeke...

A great background read about the game's conception and its authors. It's a long read but it's really worth your time to get the gist of the atmosphere in which many eighties classics were made.



Discussed a couple times:

Backroom Boys (2003) - https://news.ycombinator.com/item?id=8904587 - Jan 2015 (2 comments)

The making of Elite - https://news.ycombinator.com/item?id=6604478 - Oct 2013 (56 comments)


If I may add :)

In the '80s, Elite was magic. The annotated source code shows how it was done - https://news.ycombinator.com/item?id=29254763 - Nov 2021 (6 comments)


Good catch. Added to https://news.ycombinator.com/item?id=34855089. Thanks!


Great article.

> 1. These games are crap, but sell for money.

> 2. My games are not crap.

> 3. Therefore my games could sell for money.

That really is asking for a

> 4. Profit!


Meditate on how many people followed that precise chain of logic to financial ruin.


Survivorship bias encourages the successful ones to preach.


The Digital Antiquarian did a good writeup of Elite too:

https://www.filfre.net/tag/elite/




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: