I think this should be more specifically referred as game engine programming (although, this is certainly a gray area).
Engines (for example, the Unreal Engine) take care of the really hard part for the vast majority of the games, leaving the devs to take care of the rest. This also supports the theory of a sibling post, that mid-tier game programmers are worse than mid-tier webdevs.
Engines (for example, the Unreal Engine) take care of the really hard part for the vast majority of the games, leaving the devs to take care of the rest. This also supports the theory of a sibling post, that mid-tier game programmers are worse than mid-tier webdevs.