I sometimes play Doom when I have five minutes to kill to the next (remote) meeting. I'm still incredibly impressed by what these people accomplished. It was pretty much the first fast-paced, full 3D world you could immerse yourself in.
Sometimes I feel like it's a shame they wasted the potential on a monster shooter, when they could have made an open world adventure (with monster shooter elements) or something seriously ambitious.
But then again, I guess that became the ambition but it turned out to be too ambitious, so they probably hit the sweetspot with semi-open level design and smashing gameplay instead of slow story.
Sometimes I feel like it's a shame they wasted the potential on a monster shooter, when they could have made an open world adventure (with monster shooter elements) or something seriously ambitious.
But then again, I guess that became the ambition but it turned out to be too ambitious, so they probably hit the sweetspot with semi-open level design and smashing gameplay instead of slow story.