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I once did something similar in C++, C# and HLSL: https://github.com/Const-me/Vrmac

With more focus on GPU integration, and output quality. Unfortunately, these priorities resulted in more than an order of magnitude of code complexity, compared to Nuklear.

For instance, nice but fast anti-aliasing is hard. 16x hardware MSAA is often OK in terms of quality, but too slow on platforms like Raspberry Pi.



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