I'm sorry that people dismiss the work it takes to make good art, that must be frustrating.
It's silly to compare the ease of making "working software" with a "hit record". Just like probably most of the music you worked on as a sound engineer, most "working software" made little money and got few customers, look at the long tail of apps that aren't hits in the iOS App Store, Google Play Store, etc.
Even comparing "financially successful software" to "financially successful music" makes no sense. Far more musicians have made six figures or more from a song that took tens of hours to make, than indie software developers have made six figures from an app that they only spent tens of hours on. Is that because music is easier? Yet far fewer technically competent musicians are able to make a living using those skills than technically competent software developers. Is that because music is harder?
It's almost like two things can require different talents, have different factors that go into their financial success, and still both be hard.
It's silly to compare the ease of making "working software" with a "hit record". Just like probably most of the music you worked on as a sound engineer, most "working software" made little money and got few customers, look at the long tail of apps that aren't hits in the iOS App Store, Google Play Store, etc.
Even comparing "financially successful software" to "financially successful music" makes no sense. Far more musicians have made six figures or more from a song that took tens of hours to make, than indie software developers have made six figures from an app that they only spent tens of hours on. Is that because music is easier? Yet far fewer technically competent musicians are able to make a living using those skills than technically competent software developers. Is that because music is harder?
It's almost like two things can require different talents, have different factors that go into their financial success, and still both be hard.