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Having evaluated implemting game drm many times this nuance may or may not matter to the business. Most drm is a house of cards that a determined attacker can take out. It's still very widely used for good and bad reasons. And a lot of those reasons are not closely tied to the strength of a given implementation.


The DRM only has to function during the time where most sales occur for it to be worth it.


Except that piracy doesn’t hurt sales and may actually help: https://www.engadget.com/2017-09-22-eu-suppressed-study-pira...


I can see it being a spectrum.

For a big movie that people want to watch? Piracy probably hurt.

For a small indie that is in dire need of more exposure, then they're probably on youtube, but I can see how piracy could help.

If you're in the middle? Not clear.


Your facts have zero bearing on the decision to use from.




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