Although the music isn't much, I love this project and shows that there's a lot of creativity and expression possible with this approach.
It reminds me of a few things:
1) of some music I wrote for a 3D game back in the 90's that used DirectMusic (is it still part of directx?) where you can create your own samples and mix them using midi in real time. I used it to change the music based upon what was happening to the player. It also changed tempo and volume and using 3D spacial would hint at where the interesting action was taking place (eg behind you, to your right, etc would have a theme variance/extra tracks playing and would rotate as the camera moved)
2) auto-generated 3D infinite landscapes
3) Modal music of traditional Greek/ Turkish etc which describes each of the modes as a landscape that is explored musically. I spent a month in Crete learning about it.
Together, I'm sure these ideas could generate something pretty fantastic as well as visually stimulating... and the crux of it is in this little project.
It reminds me of a few things:
1) of some music I wrote for a 3D game back in the 90's that used DirectMusic (is it still part of directx?) where you can create your own samples and mix them using midi in real time. I used it to change the music based upon what was happening to the player. It also changed tempo and volume and using 3D spacial would hint at where the interesting action was taking place (eg behind you, to your right, etc would have a theme variance/extra tracks playing and would rotate as the camera moved)
2) auto-generated 3D infinite landscapes
3) Modal music of traditional Greek/ Turkish etc which describes each of the modes as a landscape that is explored musically. I spent a month in Crete learning about it.
Together, I'm sure these ideas could generate something pretty fantastic as well as visually stimulating... and the crux of it is in this little project.
Nice work!