For me the challenge with the NES itself was getting a good tutorial and then with making a game, getting your art from your mind into the tiles and sprites and in your project. Your art 'pipeline'. Once that's established it becomes easier.
For me the challenge with the NES itself was getting a good tutorial and then with making a game, getting your art from your mind into the tiles and sprites and in your project. Your art 'pipeline'. Once that's established it becomes easier.