My understanding is that the significant part was that before this, throwing more hardware at the available Go AIs still didn't make them competitive against high level players.
Also, it feels like training the AI against many games with lots of hardware is somewhat equivalent to a human progressional who engrossed themselves in the game and trained since childhood.
Also, it feels like training the AI against many games with lots of hardware is somewhat equivalent to a human progressional who engrossed themselves in the game and trained since childhood.