Yeah this needs pieces with knots, and having to swing at least 3 times before the initial split works. Very unrealistic, 3/10. Need some wedge + sledgehammer modes.
Also how do I simulate my shoulder and lower back hurting?
With your additions, it probably could be a really neat mini game to have in a survival-crafting game... Game, so, it doesn’t have to be perfect.
But the axe could wobble a bit, depending on some combination of chopping skill and how tired your guy is (simulating shoulder pain and lower back pain). Number of hits required depends on character strength and how straight on the hits are.
I’m not sure how the game would track the pieces of various sizes, though. I guess this would just be for firewood (building wood might have to be handled separately) so maybe it would be fine to just calculate the volume of each slice and have it provide fuel based on that…
> If their PRs don't get merged they don't perform. It is trivial to overload your coworkers with secondary tasks due to your "high performance".
We're all aware that a huge portion of the busywork that makes a team successful is not actually reflected in their upwards-facing deliverables (increasing test coverage, improving infra, adopting new tools/methodologies, preemptive security patching, etc). Your actual high performers, if you have any, are doing all that stuff in addition to their regularly-scheduled duties.
If management weren't at least tacitly on board with this arrangement, your high performers would go work somewhere else. So my experience is that good managers don't tend to see this your way.
Yeah I agree. I was trying to makee the point that it is quite easy to make yourself blocked by others and it is a deep skill to get other stuff done while blocked anyway, like say cleanups and tests etc.
As someone who often submits significantly more PRs (without using AI) than teammates, it's not exactly a skill delta. Yes that helps but it's often only a piece of the puzzle. The other ingredients include motivations and culture. In such cases, something else is the driving force, such as posturing for promotion, stability, etc. My current team is massively low performing. Management pays some lip service to all the problems, but also runs things in a way that discourages high performance. It's not a good fit for me, as I want to tackle challenges head on, improve the environment, be productive, embrace change. I'm also very comfortable with the code base as well as the code review process, but I'm surrounded by "seniors" who do not know how to code review, and who are happy to drag their feet and spin their wheels for months before pushing out small PRs that hurt my brain. How can that little work be shown after months, barely functional at best?
We had better management for a few months, and many on the team were actually quickly closing the skill gap with me, but we had another shuffle and things are stupid once more.
So I'd offer that's option 3. (There's always a third option to any suggested either-or fallacy.)
While others pointed out that Have I Been Pwned is (kind of) for this specific purpose, there is a limit of like 10 email addresses. Beyond that, you will have to have a paid subscription. You'll still get "alerts" without the subscription, but have no way of seeing which email addresses have made it into a leak somewhere. And the pricing cliff was pretty steep if I recall correctly.
For more accounts/users (e.g. Proton Unlimited or Fastmail Family), the pricing is reasonable. But mailbox.org certainly looks like the best value at first glance unless you need a lot of storage. If you've got 6 users and/or several domains, FastMail does look pretty nice.
> Sure, I could switch to a different mail client and never see any of these language model features, but my experience these past months has left such a bad taste that all I’m looking for now is a clean break.
To be fair (and perhaps overly pedantic), while the article title is "three ways to get paid," the quoted maxim begins "there are three ways to make a living."
It then goes on to say that the third way will make you "go broke", which seems somewhat contradictory.
Heh, well I was kind of thinking, this sounds like something someone in sales or content management or marketing might think is pithy and thoughtful. And we are (or just were) in the "Information Age", so that's what has value. But also, there are lots of other ways to um... make money. Unless you try to twist your brain around "well selling kids' toys to parents is selling lies to someone who wants lied to" or something perverse like that. shrug Maybe the big article does a great job of exploring these ideas, but I don't think they stand up to much scrutiny.
That earns you a special position as one of a pair of guards in a labyrinth with two doors, one of which leads to freedom and the other to... ba-ba-ba-bum - certain death.
Also how do I simulate my shoulder and lower back hurting?
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