No, because when software "engineers" are told to build a bridge, two weeks before the bridge is set to open, the dependencies change because they found out no one was using the bridge, so now it's a train bridge. Also instead of going over a river, it's going over a highway, also it's 1/3rd the length. Just need to change some function calls right?
The only time this information is really helpful is if you care about optimization. If most of the data you deal with is within 1000 items, or there's no time/hardware constraint, then this isn't super helpful. But if you're trying to take a function that costs you tons of CPU time down, there may be some value in knowing how it all works under the hood, and how to improve it.
Ah, I remember my first live game, where you think we'll just crunch for this release, it'll be fine. Then the next release comes and because you were crunching on the other it comes out half baked, so you crunch again and again and before you know it half the team that made it happen is gone and no one wants to work there. You see this mentality in a lot of mobile studios that we're started by ex-AAA employees. Hopefully they learn that you can't crunch a live game or you'll never stop crunching. Single release games eventually ended, a good live game can go on for a very long time. The next generation of mobile studios knew that and ended up having a very good policy of no over time... Well some did
I got to say, reading the comments as someone who currently works in games, I don't understand why people think there's such a divide. Game development at this point is really not that different from other development. Do some studios suck at management? Yes, do some do management well? Yes. Just like other tech games has it's share of good and bad. Personally I don't work overtime and haven't since my first game job. Some people do, sometimes it's because they're covering for others work, sometimes it's because they want to put something special in they can call their own.
Is games as an industry harder? Probably, games push current tech in every way possible. Does it mean you'll have to work harder to accomplish your goals? Also probably. But with games at least you're trying to do something no one else is most of the time. And when it hits it's something you can be proud of. Not everyone cares about that, but people in games often do.