yea but if you got 50 inquiries from random people on the Internet interested in your product would you expect all or even most of them to be in the exact format firstname.lastname@gmail?
I'd expect most or even all of them to be from gmail but I'd be skeptical if they all followed the same naming convention, whether its first.last or something else.
That alone is at least mildly suspicious but it doesn't prove its not legitimate. However in this case he also used other data points to make that determination.
A burger with a meal + a drink @ Wendys is like $8+. The price of fast food has risen quite a bit over the years.
I can get a burger and fries that's 10x better at Friendly's, Ruby Tuesday's or a half a dozen other franchises for about $10-12 and the only sacrifice I have to make is that I'll have to drink water instead of soda.
I don't buy this. At a fast food chain, drinks are $1 with free refills. A burger is $3 for the fancy ones, $1 for the dollar menu ones. The windows also have all sorts of 4 for $4 or $5 value meal deals. So $5 without any coupons at Wendy's. Two people can eat for $6 if you use a coupon.
Ruby Tuesday burgers are $9.50 with fries. Add a soda, tip, tax, and it's $16. The multiple is still 3-4x.
It also depends on where you live. Some places the price disparity might be higher than others.
Also if you're talking about dollar menu stuff or the stuff close to it, its about 1/3 the size of the burgers included in fast food meals. The burgers in the meals are comparable in size to what you would get at a sit down restaurant.
If you're talking about software jobs, 9600 for an internship is way above average and now that its 4800 its below average so that's not a good chunk of change.
I don't want to defend a gig economy company, but you're failing to account for the fact that the "average" changed dramatically over the last two months - as the post you're replying to noted:
> unlike many others whose internships were canceled
4800 is indeed a good chunk of change compared to 0
Its about more than the raw numbers too. If you make 9600 a month as an intern and you get offered a job you are certainly going to be offered more than you made as an intern. However, if you make 4800 as an intern there probably isn't a large company in the world that wouldn't use that as leverage to offer you full time employment at a salary far below 9600.
Everyone's talking about the slower hardware. IMO the biggest hurdle to gaming is Mac OS's baked in mouse acceleration and whatever else makes 100% of mice feel absolutely terrible on a Mac. Even the magic mouse feels janky.
I followed a bunch of online guides to do everything I can to disable the acceleration and everything else, but for some reason when I try to play a game it still feels terrible. Even when the game has a high framerate the mouse never feels smooth.
Tried multiple MBPs. Multiple gaming mice from multiple manufacturers, etc.
Has anyone ever had any luck making a mouse feel as smooth as it does on Windows? If so, what did you do?
Downside is it's a one-shot sensitivity which can't be adjusted, owing to the hacky nature of it, which was semi-found-by-chance to boot. After lots of searching on threads, seems this is one of the only hacks that works, so doesn't seem to be much support from macOS on this stuff.
Used to have an app format of this so I didn't have to run the console command every time at login, but need to find an updated solution for Catalina.
That's disappointing - I've never used a Mac but the first thing I do on new Windows PCs is turn off "enhance pointer precision" (mouse acceleration) in control panel. It's awful for anything where you have to aim, I can't imagine gaming on a system with mouse acceleration that can't be disabled.
FPS games typically use raw input, which bypasses any acceleration settings in the OS. This works on both Windows and macOS, assuming the game is properly written. This is why I insist on keeping mouse acceleration enabled since it helps with everyday computing tasks and has no effect on at least the games I normally play.
Regarding the comment above, it is definitely possible there are subtle configuration differences that cause the described behavior (different acceleration curves, polling rate/DPI settings, display refresh rates, etc). FWIW, my “gaming” mouse works fine with my MBP, but it takes a moment to readjust to the different sensitivity and acceleration behavior.
Getting rid of Mac OS's acceleration isn't simply a matter of clicking "raw input" in a game's options.
Even if you use the command line to actually disable it for some reason the mouse still feels off.
If you google, for example "counterstrike mac os raw input" or something similar, you'll see lots of posts about people having the same issue. The raw input setting doesn't work properly. Granted the posts are from a couple years ago. The last time I tried to play a game on a Mac was probably around 2018. I tried every workaround I could find on the internet and it was still terrible.
What I described has nothing to do with a difference of sensitivity or polling rate/dpi. Although if a person is unfamiliar with those things they could have an issue with them.
I don’t think you understand what raw input means. It doesn’t mean telling the OS you don’t want it to mess with your input, it means bypassing the userland OS input framework entirely and grabbing the input at a lower level preventing the default OS stack from even processing those input events.
A well-designed game would do that, anyway. I wouldn’t be surprised if the counter strike port for macOS doesn’t qualify as such.
I understand what it means. There's an option in CS and it doesn't seem to actually do anything on Mac OS. Its one of the most popular games ever created and unlike many AAA devs Valve is still actually really good at what they do. If they can't get it right on a Mac it doesn't inspire much confidence that its an acceptable gaming platform.
Can you name an online FPS with a decent sized community with proper raw input on Mac OS? I'd be willing to give it a shot and see if its different. There are plenty of games that aren't CS that people have complained about over the years.
Also, raw input or not I was talking about multiple issues. Every mouse I have ever used on the 2 MBP's I've had felt terrible and nowhere near as smooth as the same mice on a PC even for general desktop use. Even Apple's mouse feels pretty bad.
I don't really know why, their touchpads are amazingly smooth and responsive.
GeForce NOW seemed to handle raw input correctly when I tested it on macOS. Though that's more of a game streaming thing.
Regarding Apple's mice, the Magic Mouse has a rather unusual polling rate of 90 Hz (likely to save energy), which probably explains why it feels awful to use.
Games should use raw mouse input, but there's enough that don't support it (or that don't by default) that it's easier to just leave it turned off. I also find it annoying even on the desktop - I'd rather have mouse speed relate to hand speed linearly, but I do use higher DPI than the 800ish standard of regular mice.
Weird, I use a gaming mouse on macOS and never noticed any problem or jankiness, running at 1000 Hz polling rate. Sure, the acceleration curve is different that Windows' and I only game on Boot Camp, but it's never felt "wrong" to me for day to day usage.
What's sad is that once upon a time (back when macOS was called OS X, and when iMacs used PowerPC CPUs) the mouse acceleration was great, and the cursor buttery smooth, at least so I thought.
I really like a lot about MacOS but unfortunately I didn't get a chance to ever use it until 2014 so I wasn't able to experience that.
I'd get rid of my Windows computer in an instant if it wasn't for the poor support Mac has for gaming. Windows is fine but I enjoy the Mac workflow more.
This is definitely subjective. While you find mouse acceleration on Macs miserable, I find mouse acceleration on anything _but_ Macs miserable (looking at you especially, Linux/Mutter).
I'm mostly commenting on acceleration in gaming. The acceleration alone doesn't bother me for productivity. However, for gaming it doesn't matter what platform you are on acceleration sucks. Technically a subjective opinion but its pretty close to a consensus for anyone that plays 3d action games where you control the camera and/or your crosshairs with a mouse.
Unrelated to your comment here but a while back you mentioned you liked some Space Cadet keycaps I had, but they are usually only available via a group buy. There's another one going on right now for a set that looks the same but comes in a different key profile: https://geekhack.org/index.php?topic=105375.0
I'd like to eventually learn to make a simple 3d engine suitable for a retro FPS. However, to start with I'd like to learn how to make 2d engines for side scrolling or isometric action games.
Basically, game dev is a hobby for me so I'm in no rush to actually publish a game. I'm interested in learning nearly every aspect of how games are made.
I've already been playing around with Unity and Game Maker Studio a bit. I'm continuing to learn Unity but rather than spending tons of time learning how to use a game engine's libraries I would prefer to learn how these things are built and make one myself.
You might find it valuable to make some simple games without using an existing engine. For example, a simple action platformer game is nice because the physics can be pretty simple.
Are there any good ones that exist? I'm a security analyst and I frequently work with large text files, 200MB-1GB and the text editors I've tried are incredibly slow.
A lot of the time I can use grep and other command-line tools to find what I need, but given the nature of the job I don't always know what I'm looking for so having the raw file open in a text editor is sometimes the only way.
Norvig's essay is an all time classic, but I'm not sure how it applies here. There's a difference between thinking a single book is going to teach one to be a professional developer and thinking a BS-equivalent set of online courses and the hundreds if not thousands of hours of work it would take to complete them might teach someone something about computer science.
Many great developers are self-taught. Having resources like recordings of university lectures from some of the best schools in the country just makes the long, difficult journey a bit easier.
There are probably plenty of liars out there, but I think part of the problem may be the fact that there are a lot of people out there that need a proper service dog but can't afford one.
PTSD seems to be a big market for service dogs. However, every program I can find that helps people pay for PTSD service dogs is for military veterans only (If you know of one that isn't please let me know). Which is pretty sad considering far more people in the US have PTSD for non-combat related reasons.
If you can't get someone to help you pay for one, some of the trainers charge $20k or more. People hear stories about how service dogs can change a person's life completely and so when they can't afford one they buy a dog they can afford and attempt to train them on their own. There are lots of organizations and individuals out there providing information on how to do it. I'm not sure what the typical results are like, but I imagine its harder to accomplish than many assume.
My wife and I would have to save for years to get a $20k dog, so we've been thinking about trying to train one ourselves. It might be foolish, but when you're desperate you'll try anything. If they pass laws implementing fines for fake service dogs, I really hope they are thoughtful enough not to make it illegal to have a service dog that's not officially trained by someone that charges a fortune.
If you have a diagnosed illness, then your service dog should probably be considered "real." I'm not as confident as you that most of these people have diagnosed illnesses, however.
I know a guy with a traumatic brain injury that is confined to a wheelchair and has a "real" service dog. I don't think there is any way you can train a random dog to this level on your own. The dog has amazing skills and took many months to train. Also the trainers select dogs that exhibit the right temperment at a very young age.
I think it would be a great idea for cost, but is not comparable to a properly-trained animal in most scenarios. My mother is blind and also has a cochlear implant (basically is just shy of being deaf) and has had a service dog for the last 7 years. The dog was in training for 18 months specifically to aid blind and deaf (combo) people, then my mother had to fly out East from Minnesota for 6 weeks just to train with it without the distractions of home. Her program was solid and both of the owner and dog know their roles very well. It would be extremely tough and cost prohibitive to do this without a track record and support structure behind the whole process.
I'd expect most or even all of them to be from gmail but I'd be skeptical if they all followed the same naming convention, whether its first.last or something else.
That alone is at least mildly suspicious but it doesn't prove its not legitimate. However in this case he also used other data points to make that determination.