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None, if apropriate relays used. Mailchannels or mail.baby for example. The game is never lost if there is active gamers.


So you go through the effort of setting up your own mail server only to send all your outgoing email through a third party? Why even bother at that point?


There's value in running your own inbound server. Some of the big services will silently drop "spam" into the bitbucket. It's just gone. I've had this happen on Microsoft 365 accounts.

By running your own server you can deal with spam as you see fit. I get very little so I deal with it using the "delete" function in my MUA.


Personally I do it because most of the services I tried were dropping mail that I cared about. No amount of "whitelisting" with their provided tools would prevent this. Almost all big inbox providers perform a very early filtering step before even considering user rules and filters.

But I don't want to bother with outbound reputation so I still use relays to send messages.


How can I use relays with Mail-in-a-Box? I couldn't find anything on their install instructions.


You can use MailChannels for free via Cloudflare and there are no volume limits.


Just add "Saved by God". And that's all it needs.


SQlite is good as software, but PR for it is annoying and to much.


SQLite comes up a lot on HN, but it's not PR - it's content that others find interesting, myself included. In most cases it's not even official SQLite content being posted, but rather other projects or blogs around it.


If anything, SQLite deserves _more_ PR. It's a fantastic piece of software, and at my company we use it _a lot_; mostly for testing, but also for some micro-services where data amount is small-ish, and almost never change (postal codes, country data etc.)

I hate it when I see .NET Core tutorials (as an example) where they fire up MSSQL in EF just for tiny amounts of data, and then using a bloated DB-viewer GUI to show what's in the database, instead of just going to the CLI asking SQLite "directly."


SQLite works pretty great for managing larger or more dynamic datasets, too; it’s just where concurrent access begins to increase that it stops being appropriate.


Concurrent writes, not concurrent accesses. Especially after enabling wal mode.


It's almost as if a site for tech has bias for tech commonly enjoyed by the readers of the said site.

I'm shocked, truly.


As far as I can tell the SQLite team's main PR strategy is consistently and quietly releasing software that's so good that large numbers of people do PR for them, for free.


But good indicator of TDP. Those 6GHz could fry an egg.


I have a 13900k and can confirm, its basically an air fryer.


Emergency Denial of Service. There was so much requests to police that everything just froze up. Complete impotency by government. Sad.


Probably in a few years this will be bought by google, ms or amazon.


Hehe, news section is honest:

* Loads of bugs


So, 5 fixes in total... And this should be in HN why?


I agree. This is essentially trivia - and I’m saying that as someone who’s played opened for years.

Now posts about complex signaling and a station layouts? That’s interesting.

A minor point release with zero new features, only a few minor bug fixes? Not interesting.


Some HN users habitually repost software release announcements to HN, whether there is anything notable about them or not. And other people upvote it.

Personally I think such posts should be off-topic for HN, unless they come with a bit of commentary or at least something for us to read.


I feel software release announcements function as a way to "advertise" some relevant software on HN. Why should that be forbidden but Show HN be allowed?


Because it isn't news. OpenTTD is 2 decade old project that is mostly recreating a 30 year old game.

If this was 13.0, that'd be one thing, but the top change in this is "Fix: Setting tree lines drawn incorrectly for RTL languages (#11070)"

The page you linked to is also minimally informative to anyone who doesn't already know what OpenTTD is.

Who is this post supposed to benefit?


Look at the text on the linked page, it doesn't really advertise or show anything.

Open TTD is fantastic and I'm happy to see it linked on HN. It would be better to link to a page that says something interesting about the project.


Because they didn't revrite it completely after 1 year.


Time for a fork written in rust, right?


pfft, val is the new hotness


Because people vote it up?

And because OpenTTD often gets a positive recognition here.


Just to help people who never knew of it to discover it. The same like when people post links to Wikipedia articles about some curiosities every some months. OpenTTD is a masterpiece free game and can make some people happy.


Because people like this game and release announcements is how things get advertised on the front page.


The amount of fixes itself does not say anything about the importance or complexity of a release.


If you actually read the change log it’s very very minor stuff.


Still better than "bug fixes and performance improvements".


Easy karma.


[flagged]


> I upvoted just because you didn't like it.

Hmm, this sounds almost "edgy"? But then again OpenTTD is a lovely game and well worth the look for anyone who's one of today's lucky 10'000: https://xkcd.com/1053/

It has low hardware requirements, runs on many platforms, has multiplayer that "just works" and a rich scene of user created content, like alternate graphics/sound/music packs and plenty of maps, some of which are inspired by real world locations! It, alongside Jagged Alliance 2, is one of my go-to games if I ever want to play something on really low end hardware (think netbook), or just look at some nice pixel graphics.

For anyone with better hardware, I think that Transport Fever is a lovely 3D game, probably well worth it on a sale: https://store.steampowered.com/app/446800/Transport_Fever/ and the 2nd game in the series has perhaps the best UI in any game like this, period (OpenTTD one kind of sucks): https://store.steampowered.com/app/1066780/Transport_Fever_2...

Some might also enjoy the 3D but grid driven approach of Mashinky, although that is in early access (no planes yet, but development seems active): https://store.steampowered.com/app/598960/Mashinky/

And also there's a city builder game with industries and transportation called Workers & Resources: Soviet Republic, where you build the city instead of letting it grow organically like in other games (placing infrastructure in the middle of an existing city was annoying in OpenTTD): https://store.steampowered.com/app/784150/Workers__Resources...

Hopefully that adds to the discussion a little bit, thankfully it doesn't seem like this genre is lacking in games! But when you don't want to invest any money into it, OpenTTD is well worth a play, or to just serve as a nice entry point into the genre. There's also a Wiki with tutorials and such: https://wiki.openttd.org/en/Manual/Tutorial/


I found Transport Fever 2 very disappointing. It dumbed down the economic model: businesses turn out cargoes even if you don’t carry them to market. It reduced supply chain challenges: the first game has interesting twists, like businesses whose output was halved if you didn’t carry less-desirable byproducts away. The second game simply eliminated this.

It also didn’t make any huge improvements otherwise and was really more like a 1.5. I recommend the first game over the second.


OpenTDD will always be my go to example for a product of love and good out of open source. People who love the game kept it alive and improved out of pure enjoyment.

Related. https://en.wikipedia.org/wiki/List_of_game_engine_recreation...


And what message does this share brings? Or this is just random link?


Recently Andrey Kartapolov (who is responsible for Russia's digital draft) said “There is something called the Suwalki corridor. Should something happen, we would need this corridor very much. Strike forces are ready to occupy this corridor within hours”. This statement raised speculation that the Wagner forces (former Wagner forces?) were relocated to Belarus with this objective in mind.

I don't really understand the motivations behind the statement, and it hasn't been reported on particularly widely in the more serious news outlets, so I think it's probably just your normal day-to-day sabre rattling. An attack on NATO seems a particularly unlikely step for Putin to take.


people need to start thinking about what to do with Královec, Czech's new baltic sea port, when Russia collapses later this year


If we want to save the planet, we should go to war against Russia, not just eternal defense. Sometimes war is necessary to end war.

To save the planet from Climate Crisis and other matters, the only way that will work is a unified planet. That will never happen when there's Russia (and co.) who want to dominate the planet.

A great place to start would be taking Kaliningrad and thereby better geographically unifying the Baltic countries with the EU, instead of Russia succeeding by linking itself with Kaliningrad by taking the Suwalki Gap.

We need to start preparing for war. No, we should have already been prepared for war a long a time ago -- we should have already gone to war and won by now. But better start now than even later.


Is this the "fight global warming with nuclear winter" plan?


Nuclear war is inevitable with Putin.


I think you're wildly optimistic to think that we can sustain both wars at once, or maybe even more wildly optimistic to think that Taiwan wouldn't be invaded within a year of starting a war with Russia.


Taiwan will be invaded no matter what.


Wondering, where is that red line where publishers cross and someone introduce complete resilient and super simple solution to this whack-a-mole.


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