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Starlink constellations will lead to a world where there is absolutely nowhere you can go where you cant see man-made junk. No truly pristine wilderness anywhere without being able to see formations of glowing dots helping "off-grid" idiots stream Netflix. It's spiritually harmful if nothing else.

Also who said pollution has to be harmful? Light pollution is a thing, and this is the same class of problem.

Why dont they dip the satellites in vantablack to make them truly invisible?


There are those who would disagree on the existence of a "spirit", and so immediately invalidate that argument.

Light pollution is borderline, but actually acceptable is it does cause harm. It disrupts sleep quality and sleeping patterns, also generally affecting plants and animals negatively.


You argument seems to hinge on Starlink not being a massive improvement to how non-broadband connected folk get internet. Your crusade against "offgrid" idiots is intentionally dense as it ignores the millions of people who will be able to access the internet.

I don't think this is necessarily good or even desirable, a lot of the SNES music was composed with the compression in mind and sounds off and weird when "remastered" like this.

Like this Pitchfork writer expressed it here about a classic SNES track from Donkey Kong Country:

Take one listen to “Stickerbush”’s fan-made “restored” version and you’ll understand why these compositional limitations are so integral. Here, the instruments appear uncompressed and reproduced through FL Studio. Wise’s wistful songwriting is retained, but completely missing is his intentionally impure palette. The instrumentation turns flat and unimaginative. Once-heavensent piano timbres are suddenly as ordinary as any run-of-the-mill ’90s new age track; the alto sax lead actually sounds like an alto sax, losing its unreal texture. Wise’s essential deployment of tension is absent without the compressed grain that elevates it. The idea of restoration is a “misnomer,” Wise said. He always meant for the song to be tethered to the restrictions of the SNES; he wanted to make limited sounds feel limitless. Like the comments section of the internet checkpoint, “Stickerbush” is a living time capsule.

https://pitchfork.com/reviews/tracks/david-wise-stickerbush-...


For an example of a really horrible audio "upgrade", check out the Ninja Gaiden Trilogy (remake) on the SNES where they replaced the well-crafted NES instruments with SNES samples just triggered for the same notes and beats. Theoretically could have sounded amazing but is like nails on a chalkboard. Not apples to apples comparison with these SNES->SNES restorations of course.

They picked jazzy samples instead of actually thinking about how each track should sound. Many definitely deserve pipe organ, violins, harp, guitar or something better than horns. I don’t think the NES had real instruments it was mostly square/sine waves, but it was done in a way you could imagine the pipe organ, etc.

I suspect that for every game whose soundtrack was lovingly hand-crafted to take advantage of the SNES's unique abilities, you'll find 10 more that someone composed separately on a hardware DAW of the era and then someone else came along and tried to fit it into as a few bytes of ROM as possible.

Besides, there is no reason a remaster can't also add compression and other SNES effects in order to stay truer to the spirit of the original.


I suspect that the noteworthy composers wrote for the medium, and those "10 more" aren't the games we mention when we talk about SNES OSTs.

Cool, obviously a lot of people are going to quibble about the default lineup (wheres Iosevka?) but for anyone who hasn't nailed down a preference it seems great!


Iosevka might be difficult to add because it has so many options. Then again, that's why I use it.


Do you go to the doctor if you get a cold? Why would these things show up in your medical journal?


Why would I need a medical doctor to write things down in a journal?


We had a wasps nest last summer inside the wall under the eaves of our house, some kid from the exterminator's came with a long telescoping rod and puffed some kind of white powder into the opening. He explained that it was something like a slow-acting poison (or maybe like diatomaceous earth) that would cover the drones when they left or arrived at the nest and that it was enough for one of these drones to brush up against the queen to kill her. They swarmed around for a few hours then we never saw them again, so it apparently worked.

This was after attempting to spray the opening with regular wasp spray a few times. Sure, it killed a dozen or so drones each time but never really put a dent in the population.


A good spray picking off the very earliest dozen or so wasps in the early spring may actually directly get the queen, who has not always permanently settled in. That point or the next few weeks is an excellent opportunity to add secondary toxins that the workers will carry in, because the nest is so small they will encounter the queen.

Beyond that I guess only completely saturating an internal trunk route through the thing with a tool like that is going to work!


10C is a great indoor temperature if you want condensation everywhere and eventually mold, but that's a price worth paying to not be considered "wimpy" I suppose? https://www.homebuilding.co.uk/advice/minimum-house-temperat...


> The minimum house temperature your home should be kept at to avoid damp, mould and condensation is 18°C, according to health and energy experts.

That article and the supposed experts are idiotic. Condensation is a function of relative temperatures and humidities. If your house is warmer than outdoors, then you're not going to get condensation from outdoor air.


The outdoor air isn't really relevant, the issue is human activity (breathing, showering, laundry, etc.) raising the indoor humidity when combined with low indoor temperatures causing surfaces to approach the dew point. Particularly external walls or windows that will be a lower temperature than the room as a whole.

At 70% RH and 15C air temperatures, the dew point is 10C - which could easily be achieved along the exterior walls of an older more poorly insulated house.


If only there were some way to circulate expired air out of a building, perhaps with open windows...

My house is bone dry in winter with the windows regularly open. The humidity concern is idiotic.


No, it has good defaults. See also: https://prettier.io/docs/option-philosophy


Good to someone, somewhere, telling everyone else what good is.

Arguably, code formatters should be configurable, to get a format for your code that you want. Unfortunately, prettier isn't one, and it is a form of regression in many communities at the cost of choice pruning.

It might be great for a CI pipeline for constraining how code should look (use prettier, dumbass!), but it isn't great for actually formatting code, as it just makes the code "prettier".


Using it as a precommit hook in OSS projects makes it so that people can write code however they want. But it ends up in the repo following the guidelines of the repo. Minimizing unnecessary back-and-forth with PRs. Extremely useful in my opinion.

Even though prettier has defaults, but they can be modified to quite some extent to suit your projects needs: https://prettier.io/docs/options


> Using it as a precommit hook in OSS projects makes it so that people can write code however they want.

That is the point of a formatter, so any formatter would do that (and there were many more active projects to allow formatting before prettier came around).

> quite some extent

Not really, and I have written prettier plugins to get around that constraint.

IMO, its not great, which is kind of how things work out when you try to do everything in one project.


> That is the point of a formatter, so any formatter would do that (and there were many more active projects to allow formatting before prettier came around).

No arguments here. You are free to choose the formatter you want.

> Not really, and I have written prettier plugins to get around that constraint.

Or you could simply use those better formatters you were talking about.


Poorly made slop aside, your framing of this just makes it look and sound like you're extremely bitter over losing a hackathon (?) to this guy. I think you should've focused on the company solely and dropped the snide and sarcastic references calling the CEO/dev a "hero" or "mastermind". It's not particularly mature or productive.


He didn't even rank in the hackathon, I was just providing context. A friend of mine placed first and I think it was well deserved!


Judging by his name, Turkey


Okay, in that case it’s not a good example because Turkey is a NATO country.


Which didn't stop the US and other western countries to embargo them after their invasion of northern Cyprus (yes it was in 1974, but it's when the Turkish domestic defense sector really started so it's not irrelevant even if it's 50 years old).


Survivor bias

Turkey’s defense advances took decades and came with major setbacks

Not to mention many NATO incompatibilities

Just look at all the other sanctioned countries


You're just moving the goalpost here.

And if you want to look at other sanctioned countries, just look at how NK or Iran's industry fares compared to their economic peers …


I’m not moving it just showing how Turkey is different when compared to other sanctioned non NATO countries.


They mostly seem interested in JRPG anime slop, and even then Expedition 33 was released just this year and is probably the best example of that genre from the last 20 years? That's also by a relatively small studio though..

I would agree that big AAA studios are basically entirely creatively bankrupt at this point, but that's not exclusive to games, the same trend is apparent with movies (remakes of Disney movies, Star Wars sequels, etc.).

Another end-of-ZIRP casualty?


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