MX switches are the entry point of the "mechanical keys". You can go into way too many rabbit holes beyond consumer brands like Das Keyboard.
There are topre capacitive switches (HHKB, Realforce etc) , buckling spring switches like the ones in this post (& older IBM model M, Unicomp), Alps switches (older mac keyboards, matias), and an endless selection of MX compatible customized switches. All with different tactility and sound profiles.
Merely "having mechanical keys" is a very basic criteria especially for enthusiasts who might have very specific requirements and preference for how their keyboards should feel and sound. This one is mainly targeted towards those enthusiasts.
I think it's because ALPS stopped making keyswitches when rubber domes completely took over the market in the early 2000s, and Cherry kept making MX switches. When the mechanical keyboard market started back up in the early 2010s, Cherry was there and ALPS wasn't. I agree it's a shame. I think we've seen clicky switches become a niche and most of the market switch to linear switches mainly because MX style clicky switches are fundamentally incapable of feeling as tactile or having as deep of a click as ALPS style switches due to how they're shaped and how the components are arranged internally. I don't blame everybody for preferring linear if "clicky" means "high pitched plasticky sound and a barely perceptible bump in the middle of the key travel". At least Matias still makes modern ALPS style switches, they're one of the best clicky options available today.
> At least Matias still makes modern ALPS style switches, they're one of the best clicky options available today.
Would be great if they don't have chatter issues.. I'm typing on my third matias and all three started chattering after some use. Their quiet switches are the best tactile ones I've ever tried. Sound so nice too.
Their clicky switches (Matias Click) don't have this issue, I think it's only on the tactile ones (Matias Quiet Click). Agreed that it's a shame they've been selling them for so long and haven't worked out how to make them not chatter.
For an English speaker to be able to pronounce Chinese words, it would certainly be a better system. However, the main purpose of Pinyin is not that, but to indicate pronunciation for native Chinese speakers (most of whom had little exposure to English or other foreign languages when they learned pinyin, of course nowadays it might be different as kids start learning English at a much younger age) and to teach in schools. Using a Latin alphabet so that it's easier to integrate into international systems is a consideration, but never the main goal.
Besides, Chian Shuesen sounds closer but it's still not the same. Approximation has to happen somewhere, and there are already ch-/q- and sh-/x- distinction within pinyin.
I watched the first video. One point they didn't mentioned is that their android example of the "last small flagship phone", asus zenfone 9/10, is about the same size as an iphone 12/13, not the mini.
Do regular iphones sell well? If so, the small flagship phones are not dead, because iphones are not dead. If iphones are not counted as small phones, then the small android flagship phones are dead long time ago.
This is from Lawrence Krauss[0]'s email to Epstein[1]:
> ps. I have decided that Feynman would have done what I did... and I am therefore content.. no matter what... :)
> On Apr 6, 2011, at 3:56 PM, Jeffrey Epstein wrote:
> what evidence? no real sex.. where is she getting her so called facts
Krauss's letter is obviously horrible in its implications. What's interesting to me is his interpretation of what Feynman would have done. Is it his delusional justification of what he'd done with Epstein, or is it based on a certain reputation of Feynman in the science community?
Slightly annoying that the magnified parts are directly over their original location. This blocks the view to see them in their original size and context.
This one would be much faster than the plustek though, if they keep their promises. I use a 8200. It takes more than 1 hour to scan a 36 frame color negative with dust removal on, and it requires constant manual input. Pushing the holder to the next frame, unloading and loading the holder, etc.
It's fine, sure. For the price I paid for it and the image quality I'm getting, I have no complaints. On the other hand, a new device that can cut the time down to 5 mins with modern software support (silverfast is kind of dated and VueScan will run you another 100), while priced at 1000 EUR, is not cheap, but also not that unreasonable tbh.
For a studio or a professional - sure. For me, an amateur, who simply does film photography for his own amusement, it makes no sense. I also use standing development process that takes around 40 mins. So the speed is irrelevant for me.
Taste is subjective, but as someone who have played: Baldur's Gate, Star Wars: Knights of the Old Republic, Baldur's Gate II: Shadows of Amn, Mass Effect, Neverwinter Nights, MDK2, Shattered Steel, Jade Empire, Mass Effect 2, Mass Effect 3, Dragon Age: Origins, Command & Conquer: Generals 2, Anthem on their release dates, I'd rank them in that order. So to me Mass Effect 2 wasn't one of their best games, but it was also not one of their worst.
Mass Effect 2 is the primary reason I've only played Mass Effect 3 once, because I just can't get myself to go through 2 again despite having replayed Mass Effect 1 several times. I don't think it's a terrible game, on the technical side it improved so many things, but I just don't like the story. To be fair, Dragon Age and Anthem were the only ones that really dissapointed me.
I wouldn't personally go that far; having recently replayed all three back-to-back, I'd say that they're just very different types of games.
ME1 is a an excellent story-driven action RPG with clunky combat and issues with environment size/complexity due to technological limitations of the platform it was built for.
ME2 is a very good story-driven third-person shooter with excellent combat and a thin veneer of RPG elements that has overcome a lot of the technical issues with ME1 despite the same platform/engine.
ME1 by far has the better story and I enjoyed it more than ME2 on my first playthrough years ago, but now, already knowing the story, ME2 was more fun to play this time. It's a shame they couldn't have improved on everything good about the first one instead of turning it into a shooter.
Personally, I'd love to see the whole trilogy reimagined and remade as a single giant open-world action RPG, but that's probably never happening.
To this day, I would love to have a trilogy of games that were like the first one. Alas that Bioware basically immediately abandoned the direction of the first game for a much worse one in a misguided attempt to try to appeal to the mass market.
You're right. The sense of wonder and exploration I got playing ME1 was just totally absent in ME2. But it was nonetheless a pretty good game in its own right, and for many people, a game they enjoyed more than the original.
I loved ME1 and was disappointed by ME2 because I loved ME1 so much. I devoured the lore, every codex entry, and even the long elevator rides where you had to listen to news reports about your earlier actions. The world-building was so much better, and all of this was reduced to a minimum in ME2.
ME1 was an epic space RPG with action elements, while ME2 was an action game built around a collection of crew side stories with lighter RPG elements.
ME2 was not particularly good. The characters were good, but the gameplay was severely dumbed down and the main story was flat out bad. I don't know who at Bioware thought it was a good idea to force the player to work for Cerberus (basically space Nazis, for anyone who hasn't played Mass Effect), but it wasn't a good idea. You can't just railroad the player into working for bad guys in a game that is supposed to celebrate player choice. Not only that but they mishandled the villains, and the entire Collector plot was a waste of time that didn't contribute to the overall story. ME2 was the beginning of the decline in Bioware's quality and it never stopped after.
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