It is possible to work in the games industry and have a family and not crunch all of the time. It should be possible to determine which companies have or do not have this problem without actually working for them. Look for a company with a large population of experienced developers with families and you'll be much less likely to encounter a culture like the one described in this article. I've been in the games industry a long time and my working conditions are great. It seems like it would be more useful for people working in the industry to publish information about bad cultural issues at specific companies than to generalize about the entire industry.