> Vision Pro is a meticulously over-engineered “devkit” that is far too heavy to have product-market fit but good enough to seed curiosity into the world
That's exactly what I think. And that's exactly why I bought it.
I have:
* Oculus Rift 1
* HTC Vive
* Quest 2
None of those made me want to write apps for them. They have nice games and I spent quality time with them, but just playing. I tried watching videos and it was ok, but it was still better to do that on my TV. I tried actually working with them, and the resolution was not enough.
The Vision Pro? It's the opposite. Games, such as they are, are underwhelming. It doesn't even have many '3d' experiences, windows are mostly flat (for now). And guess what? It excel at all the tasks the others fail at, because it's an iPad with a different form factor. If you can work from an iPad, you can work from the Vision Pro. Even watching videos is a better experience due to the passthrough, as you can still interact with people around you(if you so choose) – you can passthrough with the Quest, but you have to choose between your content and the world.
So now I'm spending my time learning how to work with it. It has incredible potential. It is not the mass market device yet, but the next one should be transformative.
Sorry I can't and why the heck should I. I can get vastly superior work computer for 10% of the price (of goggles) that has none of the apple nor general tablet hard and massive limits. Huge constant time saving on work effectivity.
I could do some work with samsung ultra series (mouse, keyboard and massive screen cinnectivity via single usbc out if box), but even that is massively subpar.
Maybe we just do vastly different things, but all folks I know fall into my category, IT or not.
Many people have desk jobs where all they do is emails, web browsing, and editing Google Docs, a perfect scenario. And if you need it, it can show your mac in a virtual window while you have other apps open around you.
But this is missing the point that, while it can do work things reasonably well, that's not its primary use case. All of the marketing focuses on content consumption - movies, reading, reliving photos and videos, facetime - and other things typically already done on an iPhone or iPad. For those use cases, it's pretty much perfect, with the text clarity being leagues ahead of any other production device, maybe except some enterprise-targeted Varjo headsets.
That's exactly what I think. And that's exactly why I bought it.
I have:
* Oculus Rift 1 * HTC Vive * Quest 2
None of those made me want to write apps for them. They have nice games and I spent quality time with them, but just playing. I tried watching videos and it was ok, but it was still better to do that on my TV. I tried actually working with them, and the resolution was not enough.
The Vision Pro? It's the opposite. Games, such as they are, are underwhelming. It doesn't even have many '3d' experiences, windows are mostly flat (for now). And guess what? It excel at all the tasks the others fail at, because it's an iPad with a different form factor. If you can work from an iPad, you can work from the Vision Pro. Even watching videos is a better experience due to the passthrough, as you can still interact with people around you(if you so choose) – you can passthrough with the Quest, but you have to choose between your content and the world.
So now I'm spending my time learning how to work with it. It has incredible potential. It is not the mass market device yet, but the next one should be transformative.