| | Age of Empires 1 Definitive Edition developer post-mortem (twitter.com/richgel999) |
| 1 point by mariuz on May 11, 2022 | past |
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| | I was on a video game project where the LLC didn't legally control the code repo (twitter.com/richgel999) |
| 2 points by tosh on May 2, 2022 | past |
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| | At one company I worked at only one thing mattered: the yearly bonus (twitter.com/richgel999) |
| 168 points by tosh on April 30, 2022 | past | 191 comments |
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| | The Whiteboard Interview Is a “Selection Procedure” or a “Pre-Employment Test” (twitter.com/richgel999) |
| 2 points by bruhboribhe on March 24, 2022 | past | 1 comment |
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| | Tips for writing new LZ compressors (twitter.com/richgel999) |
| 3 points by tosh on Jan 7, 2022 | past |
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| | Our simple plan to commercialize my next lossless codec (twitter.com/richgel999) |
| 1 point by tosh on Jan 7, 2022 | past |
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| | The default expectation for modern C/C++ is that it's crappy, bloated and unsafe (twitter.com/richgel999) |
| 1 point by graderjs on Oct 4, 2021 | past | 1 comment |
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| | Richard Geldreich on the Video Game Industry (twitter.com/richgel999) |
| 2 points by tosh on July 2, 2021 | past |
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| | randomInt (twitter.com/richgel999) |
| 1 point by tosh on May 9, 2021 | past |
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| | Richard Geldreich (Ensemble Studios) on Whiteboard Interviews (twitter.com/richgel999) |
| 2 points by tosh on April 18, 2021 | past |
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| | Ex Valve dev on CS:GO’s codebase (twitter.com/richgel999) |
| 166 points by hnthwaccount on Nov 23, 2020 | past | 121 comments |
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| | Divorce and open source Twitter thread (twitter.com/richgel999) |
| 4 points by markdog12 on Aug 30, 2020 | past |
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| | Why You Can’t Compare OnLive to Stadia (twitter.com/richgel999) |
| 1 point by tosh on March 23, 2019 | past |
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